Monster Hunter World gameplay changes have been revealed ahead of the PS4, Xbox One and PC release date.
Monster Hunter Generation fans have been told that Hunter Styles and Hunter Arts will not return in Monster Hunter World.
Hunter Arts, which require players to fill a gauge, are dramatic moves such as powerful attacks, counters and party heals.
Hunter Styles, meanwhile, are custom classes that give players different move combinations, aerial attacks and the ability to equip more Arts.
According to Capcom’s Yuri Araujo, the team is focusing on new gameplay features for Monster Hunter World.
Asked if Styles would make a return, Araujo said: “Negative. Styles and Hunter Arts are what made MHGen special; we’re focusing on other cool features for #MHWorld”
Check out the latest Monster Hunter World gameplay screenshots below…
Elsewhere, it was confirmed that Monster Hunter World would be co-directed by Yuya Tokuda and Monster Hunter veteran Kaname Fujioka.
“I don’t know about the blood, but yes: Monster Hunter: World is directed by Kaname Fujioka along with Yuya Tokuda,” Araujo added.
Monster Hunter World is coming to PS4 and Xbox One in early 2018, while a PC release will follow at a later date.
Announced during the Sony E3 2017 conference, the new Monster Hunter features a seamless world, as players team up with up to three other hunters.
You can watch the announcement trailer below…
“Retaining the series’ skill based progression and robust crafting system, players gear up to venture on quests to seek and slay monsters, progressively improving their skills to become the ultimate hunter,” Capcom explains.
“Loot collected from fallen foes can be used to create new equipment and armor upgrades styled after the monsters they’ve slain, allowing hunters to survive the elements and defeat the tougher opponents that await them.”
Players will be able to move freely across the map, and must use the terrain, vegetation and wildlife to defeat monsters.